

Many believed that it compared favorably to its 16-bit counterpart, although some criticism was directed at its low difficulty and short length. Reviewers acclaimed the 8-bit Sonic for its level variety, visuals, gameplay, and audio. It also features a different soundtrack from Koshiro, which comprises new material alongside some rearrangements of Masato Nakamura's tracks for the 16-bit game. While some level themes, such as Green Hill Zone, are borrowed from the 16-bit game, others are original.


Gameplay is similar, Sonic collects rings while avoiding obstacles, but is paced extremely slower as the 8-bit version focuses more on exploration. The premise and story of the 8-bit Sonic are identical to that of the 16-bit game: as the anthropomorphic hedgehog Sonic, the player races through levels to rescue the imprisoned animals Doctor Robotnik plots to turn into robots. The 8-bit Sonic is a side-scrolling video game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems. Ancient-a studio founded by composer Yuzo Koshiro for the project-developed the game and Sega published it to promote the handheld Game Gear. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Master System and Game Gear consoles. Sonic the Hedgehog is a 1991 side-scrolling platform game.
